public static Object Instantiate(Object original); public static Object Instantiate(Object original, Vector3 position, Quaternion rotation); 오브젝트의 인스턴스 ID를 반환합니다. This function makes a clone of an object in a similar way to the Duplicate command in the editor. If you are cloning a GameObject, or something attached to a GameObject, then you can also optionally specify its position and rotation. I..